Cylindrical Geometry - MapleSim Help
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Cylindrical Geometry

Display a cylinder in your 3-D model

 

 

Description

Connections

Parameters

See Also

Description

The length of the cylinder is displayed between the points at which the component are connected in the model workspace. If you connect this shape to the frames of a single component,

a cylinder shape is displayed over the implicit geometry that represents the component in the 3-D workspace.

If you connect this component to the frames of two different modeling components,

the cylinder shape spans multiple components.

If the Partial Cylinder option is used, a third frame (frame_c) is used to define the orientation,

The parameter θ defines the covered angle (right-hand rule)

Connections

Name

Condition

Description

Modelica ID

frame_a

 

Defines the location of the first edge for the cylinder length.

frame_a

frame_b

 

Defines the location of the second edge for the cylinder length.

frame_b

frame_c

 

Defines the reference orientation of the partial cylinder.

frame_c

inputColor

Dynamic Color = true

Defines the shape color. Must be connected to the output of a Color Blend component.

inputColor

r_in

Use inputs = true

2-vector signal input defining the inner and outer radii of the cylinder.

r_in

theta_in

Use inputs = true

Use partial = true

2-vector signal input defining the start and end angles of the cross-section. The angles are defined w.r.t. vector from frame_a to frame_c.

theta_in

Parameters

Name

Default

Units

Condition

Description

Modelica ID

outer radius

0.1

m

Use inputs = false

Outer radius of the cylinder.

radius

inner radius

0

m

Use inputs = false

Inner radius of the cylinder.

innerRadius

Partial Cylinder

 

 

When checked (true) a third frame (frame_c) is enabled to define the reference orientation of the partial cylinder.

usePartial

θ

360.

deg

Partial Cylinder = true

Use inputs = false

Angle of display arc.

theta

color

red

 

Dynamic Color = false

Color of the cylinder. For information on using the color selection tools, see Selecting Colors.

color

Dynamic Color

 

 

Select this option to enable the Dynamic Color port. With the Dynamic Color port enabled, you can use the Color Blend component to change color throughout the simulation.

isInputColor

Transparent

 

 

Select this option to make the geometry component transparent.

transparent

Use Inputs

 

 

When checked (true), inner/outer radii (as well as start and end angles, if partial) are given via real input signals.

useInput

See Also

Visualization Components

Multibody Overview

The 3-D Visualization Environment

Adding Attached Shapes from the MapleSim Component Library

Adding Attached Shapes from an External File