Torus Geometry - MapleSim Help
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Torus Geometry

Display a torus in your 3-D model

 

Description

Connections

Parameters

See Also

Description

A Torus Geometry component adds a torus visualization to 3-D playback.

 

Connections

Name

Condition

Description

Modelica ID

frame_a

 

Connection frame at the center of the torus.

frame_a

inputColor

Dynamic Color = true

Defines the shape color. Must be connected to the output of a Color Blend component.

inputColor

r_in

Use inputs = true

2-vector signal input defining the big and small radii.

r_in

theta_in

Use inputs = true

2-vector signal input defining the start and end angles of the arc.

theta_in

Parameters

Name

Default

Units

Condition

Description

Modelica ID

eaxis

[1,0,0]

 

 

Axial unit vector.

e_axis

R

1

m

Use inputs = false

Major radius of torus.

radius1

r

0.1

m

Use inputs = false

Minor radius of torus.

radius2

θ

360.

deg

Use inputs = false

Angle of display arc.

theta

color

red

 

Dynamic Color = false

Color of the cylinder. For information on using the color selection tools, see Selecting Colors.

color

Dynamic Color

 

 

Select this option to enable the Dynamic Color port. With the Dynamic Color port enabled, you can use the Color Blend component to change color throughout the simulation.

isInputColor

Transparent

 

 

Select this option to make the geometry component transparent.

transparent

Use Inputs

 

 

When checked (true), big/small radii as well as start and end angles are given via real input signals.

useInput

See Also

Visualization Components

Multibody Overview

The 3-D Visualization Environment

Adding Attached Shapes from the MapleSim Component Library

Adding Attached Shapes from an External File