Linear Inelastic Collision – Multibody, Multi-Domain Physical Model in MapleSim – Maplesoft

Linear Inelastic Collision

This simulation models a two-stage linear inelastic collision. The following equations were used to generate a custom component to calculate the velocities of each mass after impact.

mA * vA0 + mB * vB0 = mA * vA1 + mB * vB1

vB1 - vA1 = e(vA0 - vB0)


Where e is the coefficient of restitution between the objects and m and v are the masses and velocities of objects A and B before and after the collision.

This is from Exploring Engineering Fundamentals
This is a model designed for teaching basic engineering concepts, and is contained within the Impulse and Momentum section of Exploring Engineering Fundamentals, a collection of free engineering curriculum content.
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Model Images
  • model image Model schematic of the system
  • results image Simulation results